SWAZKI / SELECTED WORK

Sobaka Studio / 2023

Pilgrim

An experimental survival and exploration prototype inspired by Subnautica and Breath of the Wild.

My role
Unreal Engine Developer
Project status
Unreleased prototype

Prototype footage

MY WORK

Movement and world interaction

I worked on player systems, movement, the camera, NPC setup, and world interactions. These recordings show individual mechanics and how they work together in the prototype.

01 / 06

Moving through the world

I developed player movement and worked on the camera. A route through the environment was used to test running, rolling, and traversing uneven terrain.

02 / 06

Grappling hook tests

This separate prototype recording shows attachment points, airborne trajectories, and changes of direction when using the grappling hook.

03 / 06

Gliding

Gliding lets the player travel between elevated areas. This clip shows the camera and the view of the environment during flight.

04 / 06

Object interactions

I implemented world interactions. Opening a chest shows the full sequence: a prompt, a held input, and the object’s response.

05 / 06

Camp

The development footage shows a camp and its safe-zone boundary: a place for the player to return to after exploring.

06 / 06

NPC encounters

I also worked on NPC setup. This clip shows movement and camera behavior during an enemy encounter.

Unreal Engine 4Player systemsWorld interaction