MY WORK
Movement and world interaction
I worked on player systems, movement, the camera, NPC setup, and world interactions. These recordings show individual mechanics and how they work together in the prototype.
Moving through the world
I developed player movement and worked on the camera. A route through the environment was used to test running, rolling, and traversing uneven terrain.
Grappling hook tests
This separate prototype recording shows attachment points, airborne trajectories, and changes of direction when using the grappling hook.
Gliding
Gliding lets the player travel between elevated areas. This clip shows the camera and the view of the environment during flight.
Object interactions
I implemented world interactions. Opening a chest shows the full sequence: a prompt, a held input, and the object’s response.
Camp
The development footage shows a camp and its safe-zone boundary: a place for the player to return to after exploring.
NPC encounters
I also worked on NPC setup. This clip shows movement and camera behavior during an enemy encounter.
















