SWAZKI / SELECTED WORK

Personal / Student project / 2020

EVE.EXE

A student game built around diagonal flight and one-button controls. I designed and developed it independently, then published it on itch.io.

My role
Solo Developer
Project status
Playable student project

Game trailer

MY WORK

One button, a changing route

The challenge depends on turn timing, energy, and level geometry. Alongside the runner, I developed a narrative concept involving clues outside the game.

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One-button flight

Space changes the direction of diagonal flight. The player times each turn and watches their energy: it drains during flight, and the character gradually turns red.

02 / 04

Color explains the rules

Red hazards send the player back to a checkpoint. White objects restore energy, while blue ones alter speed, flight angle, or camera distance. I used these consistent rules to build moving, rotating, and closing obstacles.

03 / 04

Learning in the menu

The main menu lets players fly, change direction, and collect objects before starting a level. It provides a safe space to learn the controls. I also tried perspective and orthographic cameras to find a useful balance of visibility and depth cues.

04 / 04

Narrative concept

The presentation outlines Eve’s fictional identity on social platforms and clues the game would lead players to. This part is presented as a narrative concept; the recording shows the student runner build.

Solo developmentGame designOne-button controlsInteractive tutorial