MY WORK
Combat mechanics, animation, and networking
My work covered the technical side of the fight: gameplay mechanics, animation systems and replication. These development clips show the combat prototype with its mobile controls.
Combat up close
I worked on the combat mechanics connecting player input with attacks and their reactions. The prototype makes it possible to test those interactions in a one-on-one fight.
Combat animation
I worked on animation systems alongside combat mechanics, connecting attacks with their anticipation, impact, and recovery.
A networked foundation
I implemented replication for combat interactions and helped bring the early prototype to a playable vertical slice.
















