SWAZKI / SELECTED WORK

HSE University / 2020

Red Alpha Blue

A student mobile game about defending a planet. Players move turrets and switch their shot color to destroy approaching enemies.

My role
Game Design / Prototyping
Project status
Student project

Game trailer

Vimeo

MY WORK

Position, color, and timing

I used the prototype to explore movable turrets, color matching, and friendly fire with a small set of controls.

01 / 04

Switching colors during combat

Enemies of different colors approach at the same time. Players must switch modes and reposition turrets in time to intercept them.

Position and color
02 / 04

Position and color

Turrets can be dragged around the field. A color switch determines which enemies their shots can destroy, so aiming and choosing the right mode have to happen together.

03 / 04

Laser

The laser reaches across the playfield. Repositioning it lets the player line up enemies along its firing path.

Attack and defense
04 / 04

Attack and defense

The design includes guns, rotating shields, and a laser. Placement has to account for collisions and friendly fire. Health, score, and the active color remain visible during combat.

Game designMobile gameplayUI design