MY WORK
Position, color, and timing
I used the prototype to explore movable turrets, color matching, and friendly fire with a small set of controls.
Switching colors during combat
Enemies of different colors approach at the same time. Players must switch modes and reposition turrets in time to intercept them.

Position and color
Turrets can be dragged around the field. A color switch determines which enemies their shots can destroy, so aiming and choosing the right mode have to happen together.
Laser
The laser reaches across the playfield. Repositioning it lets the player line up enemies along its firing path.

Attack and defense
The design includes guns, rotating shields, and a laser. Placement has to account for collisions and friendly fire. Health, score, and the active color remain visible during combat.
















