MY WORK
Crafting, the shop, and tutorials
My presentations describe ingredient properties, laboratory operations, and purchasing. The development footage shows an early implementation of these systems.
Working with laboratory equipment
I designed medicine preparation around a sequence of operations: processing ingredients, mixing them and choosing the final form. The prototype lets the player interact with the equipment directly.

Property-based crafting
Customers need medicines with particular properties. Ingredients have effects, contraindications, and physical states; processing, mixing, and stabilizers affect the result. I documented the rules and worked through a complete preparation and sale example.

Ordering supplies
I designed the shop screen around ingredient categories, properties, prices, quantities, and availability. The mockup includes filters, search, discounts, and out-of-stock states.
Introducing the system in play
I implemented interfaces in Unreal Engine and built the tutorial for the prototype. On-screen prompts guide the player through interacting with the laboratory, keeping the explanation close to the action.
















