SWAZKI / SELECTED WORK

Alpharabius Games / 2024

Dark Pharma

A pharmacy simulator prototype about preparing medicines and running a shop. I designed its crafting system, implemented interfaces in Unreal Engine and built the tutorial.

My role
Game Designer / Unreal Engine Developer
Project status
Unreleased prototype

Prototype footage

MY WORK

Crafting, the shop, and tutorials

My presentations describe ingredient properties, laboratory operations, and purchasing. The development footage shows an early implementation of these systems.

01 / 04

Working with laboratory equipment

I designed medicine preparation around a sequence of operations: processing ingredients, mixing them and choosing the final form. The prototype lets the player interact with the equipment directly.

Property-based crafting
02 / 04

Property-based crafting

Customers need medicines with particular properties. Ingredients have effects, contraindications, and physical states; processing, mixing, and stabilizers affect the result. I documented the rules and worked through a complete preparation and sale example.

Ordering supplies
03 / 04

Ordering supplies

I designed the shop screen around ingredient categories, properties, prices, quantities, and availability. The mockup includes filters, search, discounts, and out-of-stock states.

04 / 04

Introducing the system in play

I implemented interfaces in Unreal Engine and built the tutorial for the prototype. On-screen prompts guide the player through interacting with the laboratory, keeping the explanation close to the action.

Unreal Engine 5Game designUI/UXTutorials