MY WORK
Making everyday objects interactive
I worked on item inspection, the computer and television, rubbish accumulation, and animal behavior. I also implemented individual events and configured achievements.
Item inspection
I worked on picking up and inspecting objects. Players can hold books, magazines, and tapes and examine them up close.
Everyday interactions
I implemented interactions with the environment. Opening doors, switching lights, and using objects form the everyday activities inside the apartment.
An in-game computer
I worked on the simulated computer: a desktop, windows, and applications that players use inside the apartment.

Television
I worked on the television simulation and its gameplay logic, allowing players to watch programs within the game world.
Rubbish accumulation
I implemented rubbish accumulation in the apartment. The living space becomes cluttered over time, and the player can collect the rubbish and take it out.
Animal behavior
I also worked on animal behavior. This clip shows an interaction with the pet rat.
Events and achievements
I implemented individual gameplay events and configured achievements linked to player actions.
















