SWAZKI / SELECTED WORK

Alpharabius Games / 2023–2024

Doomer

A first-person life simulator set in a provincial Russian town at the turn of the 2000s. During 2023–2024, I worked with Alpharabius Games on individual gameplay mechanics, object interactions, and events.

My role
Unreal Engine Developer
Project status
Early Access

Game trailer

YouTube

MY WORK

Making everyday objects interactive

I worked on item inspection, the computer and television, rubbish accumulation, and animal behavior. I also implemented individual events and configured achievements.

01 / 07

Item inspection

I worked on picking up and inspecting objects. Players can hold books, magazines, and tapes and examine them up close.

02 / 07

Everyday interactions

I implemented interactions with the environment. Opening doors, switching lights, and using objects form the everyday activities inside the apartment.

03 / 07

An in-game computer

I worked on the simulated computer: a desktop, windows, and applications that players use inside the apartment.

Television
04 / 07

Television

I worked on the television simulation and its gameplay logic, allowing players to watch programs within the game world.

05 / 07

Rubbish accumulation

I implemented rubbish accumulation in the apartment. The living space becomes cluttered over time, and the player can collect the rubbish and take it out.

06 / 07

Animal behavior

I also worked on animal behavior. This clip shows an interaction with the pet rat.

07 / 07

Events and achievements

I implemented individual gameplay events and configured achievements linked to player actions.

Unreal Engine 5Gameplay systemsWorld interactionUIAnimal behaviorAchievements