MY WORK
Navigation for children
I brought the app’s content formats together within a shared navigation system. Below are screens from my Figma prototype and an example of learning activities from the published app.

Library
I designed the library around large illustrated cards. Icons identify games, videos, audiobooks, and books, and each card shows whether the content is available.

Search and categories
I brought search, favorites, and categories together in the side menu. Large, recognizable controls help children find a familiar activity.

Profile and rewards
The profile places the child’s character alongside a collection of rewards. I worked on the screen hierarchy and the distinction between available and locked content.

Choosing a character
For the avatar screen, I designed large touch targets, a clear active section, and recognizable locked-character states.

Learning through play
I also worked on game design for interactive activities and mini-games. The app includes activities involving letters, numbers, and touch controls. This image comes from the published app’s store listing.
















