MY WORK
The spirit is the projectile
I worked on a jam prototype where launching the spirit serves as both movement and an attack. Switching between two realities formed the basis of the game concept.
Aim and release
The player pulls back to choose a direction, then launches the spirit at enemies. Movement and attacking share the same slingshot interaction.
Two views of the arena
The jam theme appears in the transition between two realities. The scene changes its appearance while the player continues navigating the same space.
Defense through movement
Each launch lets the player intercept an approaching enemy and take a new position. The prototype explores how a slingshot mechanic works when defending against enemy waves.
















